Placing the second camera, as a part of the first camera seems to be the trick. Then move the second camera position to where you want the view to fly to.
Set the script for teh event to match the trigger name to match the camera name, and now it works!
Thanks for your help.
Cheers.
Search found 3 matches
- Sat Nov 09, 2013 3:56 am
- Forum: [TS] Scenario Creation
- Topic: TS2014 triggering audio in scenario?
- Replies: 17
- Views: 6002
- Sat Nov 09, 2013 1:47 am
- Forum: [TS] Scenario Creation
- Topic: TS2014 triggering audio in scenario?
- Replies: 17
- Views: 6002
Re: TS2014 triggering audio in scenario?
>it might help
Yes it does! Thank you.
I've managed to place a second camera for a second reference point, and pressing the "play" button in the object definition dialog makes it fly from the first to the second.
It just doesn't work in the scenario ... yet!
But progress is being made. Thank you.
Yes it does! Thank you.
I've managed to place a second camera for a second reference point, and pressing the "play" button in the object definition dialog makes it fly from the first to the second.
It just doesn't work in the scenario ... yet!
But progress is being made. Thank you.
- Fri Nov 08, 2013 9:27 pm
- Forum: [TS] Scenario Creation
- Topic: TS2014 triggering audio in scenario?
- Replies: 17
- Views: 6002
Re: TS2014 triggering audio in scenario?
I think I understand how to activate a cinematic camera with a trigger event, I have managed to place the starting point for a camera, but I cannot for the life of me work out how to place the location for the camera to fly to.
Any ideas?
Thanks.
Any ideas?
Thanks.