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by terrycunliffe
Sun Jun 14, 2020 4:32 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Oil Terminal Scenery
Replies: 11
Views: 351

Re: Oil Terminal Scenery

There are some industrial pipes over here that can be used as a part of a refinery complex
[uktsfile 17140]
Also, the refinery objects mentioned are utilised in NWEV3, so if you've got that route, you can lift them from there. Search for "LHW" (Long Haired Wizard) in the shapes files
T
by terrycunliffe
Mon Mar 30, 2020 10:34 am
Forum: [MSTS1] Route Building
Topic: Water troughs in Winter
Replies: 8
Views: 410

Re: Water troughs in Winter

Hi Brian,
I think that you need to also place the appropriate track .s & .sd files into your routes SHAPES folder and change the ESD to (1) there.
It would be interesting to then see what happens if you also change the ESD levels in the Global folders back to (2)
T
by terrycunliffe
Sun Mar 29, 2020 11:49 am
Forum: [MSTS1] Route Building
Topic: Water troughs in Winter
Replies: 8
Views: 410

Re: Water troughs in Winter

Hi Brian Glad it worked. I admit that my memory isn’t what it used to be, but doesn’t msts “look” in the route folder first for all shape and texture files, and only goes to the global files if cannot find them locally? If so, try adding the appropriate files to your route folder and see if that sol...
by terrycunliffe
Sat Mar 28, 2020 6:08 pm
Forum: [MSTS1] Route Building
Topic: Water troughs in Winter
Replies: 8
Views: 410

Re: Water troughs in Winter

I'm not sure if you've tried this, but Is it not just a case of altering the appropriate shapes .sd file's ESD_Alternative_Texture line to read :-
ESD_Alternative_Texture ( 1 )
??
by terrycunliffe
Mon Feb 24, 2020 4:24 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Dodgy trackwork
Replies: 2
Views: 176

Re: Dodgy trackwork

Hi Ken, Assuming that you've no back up? If you've not altered any other trackwork, then simply copy and paste the appropriate .W file and .tdb from an "original" copy of the route. You'll lose any scenery modifications you've done on that tile though. Failing that, If you can still drive trains acr...
by terrycunliffe
Tue Feb 11, 2020 2:43 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Ian Morgan
Replies: 4
Views: 272

Re: Ian Morgan

dforrest wrote:Do you also know if David Ward is available?

_____________
David
Username:davidaward
Not been around since 2015 though.
Cheers
T
by terrycunliffe
Wed Feb 05, 2020 6:23 pm
Forum: [MSTS1] General MSTS Discussion
Topic: A question about Route Editor
Replies: 2
Views: 149

Re: A question about Route Editor

Hi Ken
I'm presuming that you're using Windows 10? If so, I've found RE quite sluggish to respond.
Try using TSRE instead.
It might also be worth using an old trick to place a sound source on the start tile, which can help.
T
by terrycunliffe
Sun Jan 19, 2020 5:13 pm
Forum: [MSTS1] Route Building
Topic: The LYR Heartland - 1920
Replies: 71
Views: 14013

Re: The LYR Heartland - 1920

Here's hoping for a speedy recovery Brian.
T
by terrycunliffe
Mon Dec 16, 2019 11:48 am
Forum: [MSTS1] Route Building
Topic: Aligning viaducts over gradients
Replies: 6
Views: 222

Re: Aligning viaducts over gradients

Here's how to do it... 1) Highlight the track section and make a note of the xyz coordinates 2) Place your viaduct in the approximate position, save and again note the xyz coordinates 2) Open the corresponding world file in word pad and do a search for the track section and viaduct using the same co...
by terrycunliffe
Wed Dec 11, 2019 9:10 pm
Forum: [MSTS1] Route Building
Topic: World file + TDB not sync
Replies: 9
Views: 332

Re: World file + TDB not sync

In the days long before TSRE, where the tdb lines are intact but no track section showing, I've actually created 'dummy' track sections to cover the gap :)
Works a treat!
T
by terrycunliffe
Wed Dec 11, 2019 2:56 pm
Forum: [MSTS1] Route Building
Topic: World file + TDB not sync
Replies: 9
Views: 332

Re: World file + TDB not sync

Have you tried just copying the world tile containing the dynamic track from your back up and dropping it into your work in progress and overwriting?
If the tdb is still intact then that should work
T
by terrycunliffe
Wed Dec 04, 2019 2:22 pm
Forum: [MSTS1] General MSTS Discussion
Topic: MSTS on a Windows 10 OS?
Replies: 5
Views: 175

Re: MSTS on a Windows 10 OS?

Hi Eric, Sorry to be the bearer of unfortunate news... Although running the sim under win 10 is fine, unfortunately all is not well in AE, and I know that is important to you :( See:- http://tsforum.forumotion.net/t1279-problem-with-activity-editor#17797 i.e. there's a problem when trying to create ...
by terrycunliffe
Mon Dec 02, 2019 1:33 pm
Forum: [MSTS1] Route Building
Topic: World file + TDB not sync
Replies: 9
Views: 332

Re: World file + TDB not sync

Sorry, only just spotted this. How I would try to resolve is as follows... 1)From your 'good' backup, copy the tdb and tdbbk up files and use them to overwrite the same files in your 'current' route folder. (having first backed those up!) 2) In RE navigate to the tile(s) in question. There you shoul...
by terrycunliffe
Thu Oct 03, 2019 1:04 pm
Forum: [MSTS1] General MSTS Discussion
Topic: "Spirit of Progress" (Australian CD )
Replies: 7
Views: 396

Re: "Spirit of Progress" (Australian CD )

crompton6566 wrote:Hi Clive, tried site as you suggested, but got "mailer demon"reply ( unable to deliver mail ) so maybe site defunct.
Thanks anyway,

Len :( :( :(
Hi Len,
I've just tried the link and it appears to be working! (for me at least :D )
T
by terrycunliffe
Mon Aug 19, 2019 8:07 pm
Forum: [MSTS1] Route Building
Topic: Help with Leeds, Settle Carlisle v2.0 route
Replies: 5
Views: 335

Re: Help with Leeds, Settle Carlisle v2.0 route

OK, It's fairly straightforward to bridge the gap with a Dynamic track piece. From your post it looks like you are competent with the Route Editor. So, starting from the edge furthest away from the canopy, insert your dynamic track piece and adjust to the following settings:- Length Start 2.000 Leav...

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