Search found 58 matches
- Tue Sep 18, 2012 4:06 pm
- Forum: [RW] Building Rolling Stock
- Topic: Door animation set problem
- Replies: 4
- Views: 4510
Re: Door animation set problem
Hi, check the name of the doors, shoud be 1_0500_door01_l / r.
- Tue Sep 18, 2012 9:35 am
- Forum: [RW] Building Rolling Stock
- Topic: Door animation set problem
- Replies: 4
- Views: 4510
Re: Door animation set problem
Hi,
Have you setup the Cargo def, and added the Passenger doorway def for the positions of the doors?
Have you setup the Cargo def, and added the Passenger doorway def for the positions of the doors?
- Mon Sep 17, 2012 11:35 am
- Forum: [RW] Building Rolling Stock
- Topic: Ford F-250 RailRoad
- Replies: 4
- Views: 5175
Re: Ford F-250 RailRoad
Hi all,
The vehicle is available to download: Ford F250 RoadRail
Recommend clearing blueprint cache, if you don't do that, the lights will not work properly.
Info:
Provider: GRUPO_STR
Product: Addons
Name in editor: Ford F-250 Rail-Road
The vehicle is available to download: Ford F250 RoadRail
Recommend clearing blueprint cache, if you don't do that, the lights will not work properly.
Info:
Provider: GRUPO_STR
Product: Addons
Name in editor: Ford F-250 Rail-Road
- Fri Sep 14, 2012 2:11 pm
- Forum: [RW] Building Rolling Stock
- Topic: Ford F-250 RailRoad
- Replies: 4
- Views: 5175
Re: Ford F-250 RailRoad
Ho Sheep,
Yes is my model, I had done a year ago.
Regards, José.
Yes is my model, I had done a year ago.
Regards, José.
- Fri Sep 14, 2012 12:57 am
- Forum: [RW] Building Rolling Stock
- Topic: Ford F-250 RailRoad
- Replies: 4
- Views: 5175
Ford F-250 RailRoad
Hi, Should I release this model?, No realistic physics, no cabin, no real sounds. It is a vehicle designed to fill in activities and AI vehicle. The model is a beta version only. http://www.spaintrainzrutas.com/Jjlor/IMAGENES/F250RR_2.jpg http://www.spaintrainzrutas.com/Jjlor/IMAGENES/F250RR_1.jpg R...
- Tue Jun 26, 2012 3:19 pm
- Forum: [RW] Scenic Item Creation
- Topic: Speed sign problem
- Replies: 5
- Views: 4799
Re: Speed sign problem
Hi, Used the TrainDecal Shader for numbers.
PD: If you need more help, I can make a speed sign example in 3ds max 2009.
PD: If you need more help, I can make a speed sign example in 3ds max 2009.
- Tue Jun 26, 2012 9:51 am
- Forum: [RW] Scenic Item Creation
- Topic: Speed sign problem
- Replies: 5
- Views: 4799
Re: Speed sign problem
Hi SaMa1, Have you created the named texture blueprint with the names of .ace files and you have added reference to the signal blueprint ? If you are using 3ds max, in the numbers material you have call each submaterial primarydigits and multimaterial also primarydigits?. Each texture should be call...
- Fri Jun 22, 2012 9:32 pm
- Forum: [RW] Building Rolling Stock
- Topic: Wagon disappear on a asset editor
- Replies: 8
- Views: 1591
Re: Wagon disappear on a asset editor
Hi, checks all the names of the pieces are properly written and no two pieces with the same name.
Regards, Jose.
Regards, Jose.
- Fri Jun 01, 2012 10:22 pm
- Forum: [RW] Scenic Item Creation
- Topic: A Gap In My Track Junctions
- Replies: 37
- Views: 22024
Re: A Gap In My Track Junctions
Hi,
To display the sleepers on the track blueprint you need to create a scenery object for the sleeper. Then you have to reference it as an intermediate geometry in the track blueprint.
Hope this helps.
Regards, Jose.
To display the sleepers on the track blueprint you need to create a scenery object for the sleeper. Then you have to reference it as an intermediate geometry in the track blueprint.
Hope this helps.
Regards, Jose.
- Mon Jan 30, 2012 10:37 pm
- Forum: [RW] Building Rolling Stock
- Topic: Can't get train autonumbers to work.
- Replies: 9
- Views: 2790
- Sun Dec 25, 2011 10:57 pm
- Forum: [RW] General RW Discussion
- Topic: News addons to SpainTrainzRutas
- Replies: 1
- Views: 717
Re: News addons to SpainTrainzRutas
Available Kiosko BPT Creator: Txus Exported to RW3: Jjlor (Scailman) http://www.spaintrainzrutas.com/images/presentaciones/PresKiosko.jpg Available for RailsWorks Download Available STR billboard Creator: Jjlor (Scailman) http://www.spaintrainzrutas.com/images/presentaciones/Prescartel.jpg Availabl...
- Thu Dec 08, 2011 11:21 pm
- Forum: [RW] UKTS Freeware Packs
- Topic: People Pack?
- Replies: 21
- Views: 5288
Re: People Pack?
Hi Phil.
If you have RailSimulator in the Source directory is an example of how to export a character with his skeleton and the appropriate shader. That could help you.
Use the Skin Diffuse shader.
I have tried to create a character but is too complicated for me.
Regards, Jose.
If you have RailSimulator in the Source directory is an example of how to export a character with his skeleton and the appropriate shader. That could help you.
Use the Skin Diffuse shader.
I have tried to create a character but is too complicated for me.
Regards, Jose.
- Mon Nov 07, 2011 7:35 pm
- Forum: [RW] Scenic Item Creation
- Topic: Bumpmap and brightness problem
- Replies: 0
- Views: 828
Bumpmap and brightness problem
Hello, I am making track and I set the sleepers to have bumpmap but does not appear. I used the shader TrainBumpSpec and I put the texture on channel 1 and no appreciable relief. Another problem is that the brightness does not appear on the surface of the rails using the new shader. Should we put a ...
- Wed Oct 19, 2011 2:51 pm
- Forum: [RW] Building Rolling Stock
- Topic: Problem with container wagon
- Replies: 3
- Views: 870
Re: Problem with container wagon
Thanks Jim
- Wed Oct 19, 2011 10:53 am
- Forum: [RW] Building Rolling Stock
- Topic: Problem with container wagon
- Replies: 3
- Views: 870
Problem with container wagon
Hi all, I'm doing a flat wagon and I have problems to display the load. I have put the provider, the product and load xml I want it to appear and in the correct position but in RW does not appear when I mark the checkbox in the properties window of the car. Before update to TS2012/RW3 the wagon work...