Search found 547 matches

by Bullet399
Sun May 02, 2010 12:49 pm
Forum: [RW] Signalling
Topic: German Signals
Replies: 24
Views: 6352

Re: German Signals

RSderek wrote:Hmm, I'm sure it was just a mistake.

regards

Derek
No Derek, he ignored my post totally. Anyway..., i have to reconsider to support the community furthermore or not.
by Bullet399
Sun May 02, 2010 11:55 am
Forum: [RW] Signalling
Topic: German Signals
Replies: 24
Views: 6352

Re: German Signals

sad27 wrote:Thanks Andi, this help is really appreciated!
As you people do know I am not impatient. I can wait for documentation. Still a lot of other work to do, I can always go back to scenery!

Regards, SAD
Thank you very much for the slap in my face :(
by Bullet399
Sun May 02, 2010 12:39 am
Forum: [RW] General RW Discussion
Topic: Programme Modifications
Replies: 7
Views: 1006

Re: Programme Modifications

...
by Bullet399
Sat May 01, 2010 11:56 pm
Forum: [RW] Signalling
Topic: German Signals
Replies: 24
Views: 6352

Re: German Signals

Hi SAD,
...
by Bullet399
Sat May 01, 2010 9:45 pm
Forum: [RW] General RW Discussion
Topic: Glasgow Airport Rail Link!!!
Replies: 364
Views: 42271

Re: Glasgow Airport Rail Link!!!

this route seems to be a must have and set new standards in RW 8)
by Bullet399
Sat May 01, 2010 12:21 am
Forum: [RW] General RW Discussion
Topic: The 'German' Update
Replies: 275
Views: 35624

Re: The 'German' Update

RSderek wrote:Hi, As far as I am aware they are almost the same model with a few changes.

regards

Derek
I can comfirm that, as the repaints from 'old' RS are functioning 8)

[album 199717 RW-Screen01.jpg]
by Bullet399
Thu Apr 29, 2010 9:07 pm
Forum: [RW] General RW Discussion
Topic: The 'German' Update
Replies: 275
Views: 35624

Re: The 'German' Update

is the signage wrong on Hagen-Siegen? They are using lf1-boards instead of lf6-boards as Speedwarning before lf7?!

[album 199717 lf1lf6.jpg]
by Bullet399
Wed Apr 28, 2010 6:24 pm
Forum: [RW] General RW Discussion
Topic: The 'German' Update
Replies: 275
Views: 35624

Re: The 'German' Update

Hi, Just as we were about to press the go button a few new scenarios from GR required us to do some further testing. We made a change but that meant playing through the scenarios again, so it does mean we have to delay the update for 24 hours. Sorry. regards Derek (and we had hoped to go to the pub...
by Bullet399
Wed Apr 28, 2010 5:25 pm
Forum: [RW] General RW Discussion
Topic: The 'German' Update
Replies: 275
Views: 35624

Re: The 'German' Update

Hi, Just as we were about to press the go button a few new scenarios from GR required us to do some further testing. We made a change but that meant playing through the scenarios again, so it does mean we have to delay the update for 24 hours. Sorry. regards Derek (and we had hoped to go to the pub...
by Bullet399
Wed Apr 28, 2010 6:17 am
Forum: [RW] Route Building
Topic: Mundo's route (The North London Line)
Replies: 161
Views: 42098

Re: Mundo's route (The North London Line)

Just a little update. Finished the Devons Road loco depot trackwork. A right pain in the arse. http://i484.photobucket.com/albums/rr210/mundo1_2008/NLL/DevonsroadF9.jpg Cheers Mundo p.s I recently re-uploaded a few of my models as it was pointed out to me that I had forgotten to include a texture. ...
by Bullet399
Fri Apr 23, 2010 9:52 pm
Forum: [RW] Screenshots
Topic: Freezer RW
Replies: 867
Views: 72802

Re: Freezer RW

give me a screwdriver and i make it faster as a MTU
by Bullet399
Fri Apr 23, 2010 9:41 pm
Forum: [RW] Screenshots
Topic: WIP V36
Replies: 10
Views: 2668

Re: WIP V36

after 12 days of work i'm nearly finishing modeling on the v36

[album 199717 show20.jpg]

[album 199717 show21.jpg]

[album 199717 show22.jpg]

[album 199717 show23.jpg]
by Bullet399
Fri Apr 23, 2010 8:02 am
Forum: 3D Crafter
Topic: Rail Sim Geometry-New IGS Problem
Replies: 2
Views: 1503

Re: Rail Sim Geometry-New IGS Problem

I would try to give the objects also simple names e.g. lightred, lightorange, lightgreen, head
Also use only lowercase names e.g. 1_1000_mod_lower_orange
by Bullet399
Mon Apr 19, 2010 2:21 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 25342

Re: Shunt sig

Once you manage to produce the shapes and texture them, it is no so difficult. You make one object (group of mesh, whatever) with name 1_1000_toplight which is everything for the top light, including all the shapes that represent the glow. Same for other lights. Plus one object 1_1000_head. All 4 o...

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