-Chris (tm)
Search found 16 matches
- Sun Mar 05, 2006 1:30 am
- Forum: [MSTS1] Building Rolling Stock
- Topic: Union Pacific Challenger
- Replies: 4
- Views: 729
- Sat Mar 04, 2006 3:46 am
- Forum: [MSTS1] Building Rolling Stock
- Topic: Union Pacific Challenger
- Replies: 4
- Views: 729
Union Pacific Challenger
Hi all, I've been working for the past two years (yikes) on replicating the Union Pacific Challenger for Trainz. SUre, there's a payware model available, but it's not very accurate, and I think the community can benefit from a free version. Anyhow. This project has being going on off-and-on since it...
- Sun Feb 19, 2006 10:13 pm
- Forum: [MSTS1] Route Building
- Topic: Paignton and Dartmouth Steam Railway WIP !
- Replies: 35
- Views: 3868
If you have a good computer and graphics card, you can download TrainzTuner and increase the draw distance just about as much as you want. The current version can go up to 86km. Be warned that this has a tendency to be a real framerate killer 
-Chris (tm)
-Chris (tm)
- Sun Feb 19, 2006 10:06 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Trainz for the Mac
- Replies: 2
- Views: 494
- Sun Feb 19, 2006 10:04 pm
- Forum: Underground
- Topic: Victoria Line LT1967
- Replies: 38
- Views: 11794
I found the train on the Trainz official site. I'm not going to download it at this time as I have no idea how to install custom content in Trainz! If it's a .CDP file, and you have Trainz installed, just double-click the .cdp as you would an executables. A menu will pop up giving you legal ., then...
- Mon Nov 07, 2005 5:01 pm
- Forum: [MSTS1] Screenshots
- Topic: TRS06
- Replies: 39
- Views: 4786
It may be a bit late, but I have written an iPortal Tutorial. Access at http://www.steamtrainz.com/iportal_tutorial/index.php . If you want to use iPortals with me add atsfrr3000 to your contact list. I'm also working with a friend to set up the first "virtual railroad" using TRS2006. It's coming ou...
- Wed Oct 19, 2005 2:54 am
- Forum: [MSTS1] Screenshots
- Topic: Some NG screenies
- Replies: 24
- Views: 2191
Sadly, quite a few modellers of custom content are only aiming to make the model and textures themselves, neglecting a lot of other things like in-game preview images, icons, custom dependancies (hornsound, cab interior, etc.) and this includes shadows. In my opinion it is fairly easy to make shadow...
- Wed Oct 05, 2005 2:28 am
- Forum: [RS] Pre-release Discussions
- Topic: Scripting of some sort?
- Replies: 18
- Views: 4105
Scripting of some sort?
I'd like to know if KRS will have some sort of scripting language? Trainz has had, since SP3, a scripting language called TrainzScript (imagine that! :D) that has always done wonders for those who know it. When TRS2004 made it possible to script assets (not just scenarios as before) we began seeing ...
- Thu Sep 29, 2005 2:31 am
- Forum: [RS] Pre-release Discussions
- Topic: Pick a route!
- Replies: 140
- Views: 31179
I take it an American route, just for variety, is completely out of the question? If it's because of a lack of American locos, I could "donate" a few, although I hardly think a large software firm would be up for that :( Looking forward to it either way, hoping I can get it one way or another. -Chri...
- Thu Sep 29, 2005 2:06 am
- Forum: [MSTS1] Screenshots
- Topic: Every rail yard needs one of these
- Replies: 1
- Views: 890
- Thu Sep 29, 2005 12:43 am
- Forum: [MSTS1] Screenshots
- Topic: TRS06
- Replies: 39
- Views: 4786
Hmmmm, was just browsing the 2006 website and stumbled across this 
http://files.auran.com/TRS2006/manuals/CMP_Manual_1.pdf
It was actually more of a sneak peek to generate excitement, but you may find it of use
-Chris (tm)
http://files.auran.com/TRS2006/manuals/CMP_Manual_1.pdf
It was actually more of a sneak peek to generate excitement, but you may find it of use
-Chris (tm)
- Sun Sep 25, 2005 6:49 pm
- Forum: [MSTS1] Screenshots
- Topic: TRS06
- Replies: 39
- Views: 4786
Just about the only thing I have against CMP (going on what I've heard, I still dont have it ;) ) is that Auran has made it a our-way-or-the-highway thing. Ever since waaaaay back in v1.3 (maybe even sooner!) an awesome fellow by the name of Terry Franks had been making a program called TrainzObject...
- Sat Sep 24, 2005 11:27 pm
- Forum: [MSTS1] Screenshots
- Topic: TRS06
- Replies: 39
- Views: 4786
NeutronIC....Yeah, I agree that the steam physics in TRS2004 were a bit of a let-down. A lot of people (including Auran's external beta-testing crew) have said that the steam physics and controls have been MUCH improved, although I'll have to find out for myself. I should be getting my copy in a few...
- Fri Sep 23, 2005 11:14 pm
- Forum: [MSTS1] Screenshots
- Topic: TRS06
- Replies: 39
- Views: 4786
I made a note, and it still didn't occur to me to test that when reviewing the sim, I guess it's just not something many people will do :) When it came to actually driving the locos, it just didn't feel right, in fact it felt largely like I was driving a diesel that looked like a steamer :) Matt. C...
- Thu Sep 22, 2005 3:50 pm
- Forum: [MSTS1] Screenshots
- Topic: TRS06
- Replies: 39
- Views: 4786