thanks for posting the correct texture casperdog
That's the Alpha Channel that has to be with your reskin texture for it to look correct in the sim
Search found 241 matches
- Sat Dec 05, 2020 10:18 pm
- Forum: [OR] Help for Beginners
- Topic: re-skin problem
- Replies: 19
- Views: 518
- Fri Dec 04, 2020 9:23 pm
- Forum: [OR] Help for Beginners
- Topic: re-skin problem
- Replies: 19
- Views: 518
Re: re-skin problem
Thanks Ged ,,had to use a different search engine ; IE google chrome instead of Internet explorer
Can now see the texture
Its the same texture as the one you shown with no difference
Want to see the original texture that will have an Alpha Channel
Can now see the texture
Its the same texture as the one you shown with no difference
Want to see the original texture that will have an Alpha Channel
- Fri Dec 04, 2020 11:40 am
- Forum: [OR] Help for Beginners
- Topic: re-skin problem
- Replies: 19
- Views: 518
Re: re-skin problem
your not having much luck with your screenshots
That only shows a blank page,,,try again
That only shows a blank page,,,try again
- Thu Dec 03, 2020 9:23 am
- Forum: [OR] Help for Beginners
- Topic: re-skin problem
- Replies: 19
- Views: 518
Re: re-skin problem
Can't access your last screenshot,try the same way as you have been doing
- Mon Nov 30, 2020 8:56 pm
- Forum: [OR] Help for Beginners
- Topic: re-skin problem
- Replies: 19
- Views: 518
Re: re-skin problem
If that is your ACE texture then it hasn't got an alpha channel and that is why your getting the blocky look on your model There should be blacked areas on the right upper side under the name Alpha Channel if your ACE texture is a repaint you should be able to use the alpha channel from the original...
- Mon Nov 30, 2020 3:11 am
- Forum: [OR] Help for Beginners
- Topic: re-skin problem
- Replies: 19
- Views: 518
Re: re-skin problem
Looking at your screenshot would suggest the transparency hasn't been mapped in the ACE file
The square buffer stops giving me that thought
Can you give us a screen shot of the ACE file take in TGATool2
That will show what transparency ( Alpha Channel ) will be shown in the sim
The square buffer stops giving me that thought
Can you give us a screen shot of the ACE file take in TGATool2
That will show what transparency ( Alpha Channel ) will be shown in the sim
- Sun Nov 29, 2020 10:51 am
- Forum: [OR] Help for Beginners
- Topic: re-skin problem
- Replies: 19
- Views: 518
Re: re-skin problem
It looks like you have converted an ACE texture from a BMP texture
To keep the transparent part of a texture you should convert a TGA texture to ACE texture
To keep the transparent part of a texture you should convert a TGA texture to ACE texture
- Sun Jul 05, 2020 11:02 pm
- Forum: 3D Crafter
- Topic: Rod Animator
- Replies: 5
- Views: 395
Re: Rod Animator
My version of 10.2 (build 2007 ) has Animate rod/pistons
Look under ,,,,,,Extentions/Trainworks/Animate rod/pistons
highlight the piece and open
I don't know if it works but it seems to be there
Ozziedriver
Look under ,,,,,,Extentions/Trainworks/Animate rod/pistons
highlight the piece and open
I don't know if it works but it seems to be there
Ozziedriver
- Mon Jun 08, 2020 10:29 pm
- Forum: 3D Crafter
- Topic: Deleting Crafter 10.2
- Replies: 12
- Views: 319
Re: Deleting Crafter 10.2
I have version 10.2 9.5 and 9.3 all installed at the same time and all work
from memory all have the addons once you put in your access code
Ozziedriver
from memory all have the addons once you put in your access code
Ozziedriver
- Thu Jun 04, 2020 11:34 pm
- Forum: 3D Crafter
- Topic: Deleting Crafter 10.2
- Replies: 12
- Views: 319
Re: Deleting Crafter 10.2
https://3dcrafter.software.informer.com/download/
Here is a link to other versions of 3DCrafter that might help you
Ozziedriver
Here is a link to other versions of 3DCrafter that might help you
Ozziedriver
- Sun Mar 08, 2020 9:54 pm
- Forum: [OR] General OpenRails Discussion
- Topic: Underground Station
- Replies: 8
- Views: 379
Re: Underground Station
Looks like you have solved the station problem Now the biggest problem is getting the train and track to glow in the dark while underground I don't know how you could go about that because the track and train would glow in the dark outside of your underground if you did the same thing MSTS Bin used ...
- Fri Mar 06, 2020 8:09 am
- Forum: [OR] General OpenRails Discussion
- Topic: Semaphore signal error
- Replies: 17
- Views: 672
Re: Semaphore signal error
Were you have your ………. Home/Distant, Home/Distant, then a home The distant ahead script should only be TWO (2) for that situation The distant script reads the home on the same post as 0ne (1) then the next home as (2) then it reads the next distant as the end of the request The distant script MUST ...
- Thu Mar 05, 2020 9:44 pm
- Forum: [OR] General OpenRails Discussion
- Topic: Underground Station
- Replies: 8
- Views: 379
Re: Underground Station
you wont need the snow option but make your model glow in the dark with it's textures
- Thu Mar 05, 2020 9:37 pm
- Forum: [OR] General OpenRails Discussion
- Topic: Semaphore signal error
- Replies: 17
- Views: 672
Re: Semaphore signal error
A home/Distant combined signal is counted as 1 signal
so if you have a Home/Distant combined then Home/Distant combined,,,,the Clear ahead is only 1
If you had,,,,, Home/Distant,,Home, Home,,that would be 3 clear ahead
Ozziedriver
so if you have a Home/Distant combined then Home/Distant combined,,,,the Clear ahead is only 1
If you had,,,,, Home/Distant,,Home, Home,,that would be 3 clear ahead
Ozziedriver
- Wed Mar 04, 2020 9:08 pm
- Forum: [OR] General OpenRails Discussion
- Topic: Semaphore signal error
- Replies: 17
- Views: 672
Re: Semaphore signal error
I think the script reads Distant to distant and if all homes are at proceed then the first distant will be off That all depends on if the signal ahead number matches how many home are ahead as well EG; if signal script wants 3 signal ahead there must be distant ,home ,home, home then another distant...