Dear ACES developers,
Since TS2 is using the same architecture as FSX, I'm assuming that it will have a similar SDK that will be provided to users in the product at RTM. As far as I know, the beta testing of an SDK has always occured either at the same time or later than the beta testing of the "main" part of the product.
I'd like the ACES team to consider providing the TS2 SDK for testing (to whatever user-community SDK beta groups they care to use) at a much earlier date than when they plan to start beta testing the main product within the user community.
Here's why: As I mentioned in another thread, I believe the quality of the creative tools delivered in the product (scenery tools, mission tools, etc) will be instrumental in the success or failure of the product.
If I'm correct in thinking that the majority of the scenery, AI, and mission code that will be in TS2 is already in FSX, then a good portion, if not a majority, of the TS2 SDK already exists in the FSX SDK - and so is not beta at this point at all. Only the TS-specific functionality would be new.
Giving the TS user community, though the user-community SDK beta test team, (which would be a subset of the larger TS community beta team) an opportunity to provide critical feedback at a very early stage - and earlier than MS usually does - will ensure that bugs have a greater chance of being found and rectified by RTM. This is a win-win situation for MS & the TS community.
Since we are dealing only with the SDK here, MS would not have to provide a complete version of the product to these testers. The goal is to find flaws in the SDK tools & provide feedback on those tools.
For example, to reduce the support burden to MS during this time when the developers are very busy coding, there would be no need for the SDK to be provided as an msi file. (a simple zip file would suffice). There would be no need to provide locomotives, rolling stock, or scenery items, etc., as the purpose of the testing is for the community to test the tools to see how easy it is to create these objects. The only requirement would be to include a very small portion of the world: Perhaps an island with a flat section & a mountain, as the FSX demo did, or one of the global routes in Australia or New Zealand onto which we can test the track-laying/tunneling ability of the tools, the ability to test our rolling stock that we create on a short track section, and to test our ability to create scenery, AI, & missions.
At the risk of repeating myself, the goal of this earlier-than usual testing is not for the community to build fully-functioning routes, but to ensure that such routes can be easily built by the tools provided at RTM.
It would also give ACES the opportunity of uncovering bugs related to specific hardware configurations at a much earlier stage.
Bottom line: earlier involvment of the user community in testing the SDK will result in a more robust toolset at RTM that could significantly increase the adoption of TS2 by the TS community immediately after RTM. Plus, more add-on content will be created more quickly post RTM as there will be a cadre of developers who already have many months (maybe over a years) experience with them - which also will add to the appeal of the product to the public in the months after RTM.
That's my 60-second elevator speech. Thanks for listening & I look forward to your reply.
- 75027

