Some Leipzig Game Convention news

A brand new simulator announced from Microsoft based on the Flight Sim X engine. Note: Microsoft closed the ACES Studio on 23rd January 2009 thus terminating this product along with other Simulation products -Flight Sim and ESP.

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Some Leipzig Game Convention news

Postby scefhwil on Fri Aug 24, 2007 1:34 pm

Was bored so did some googling....

http://www.majornelson.com/archive/2007 ... -news.aspx

Check the post by Gonknoggin (Canada) about 3/4 way down:-

Gonknoggin (Canada) said:
I had a chance to sit down with one of the makers of Train Simulator 2 today at a one on one meeting at Games Convention. The game is still a while away from release and actual gameplay therefor couldn't be shown. Yet what the team is planning for the second version is simple mind-blowing, essentially it's Flight Sim on tracks - the whole world is in there, every single track-route that they get their hands on will be in the game. Now you don't have a more mission based gameplay as in the first installment but you can go pretty much seemlessly throughout the world. Of course the good stuff from Flight Sim will also be in there: multiplayer, mission-type activies, real time weather, extensive community and mod support. I'm excited to what's to come...

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Postby MaxFreak on Fri Aug 24, 2007 1:45 pm

Guess I should have read further down that page when I opened it , saw "XBox" and I closed it ... kinda figures :roll: :roll:

Thanks for your post .

~A~
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Re: Some Leipzig Game Convention news

Postby BR7MT on Fri Aug 24, 2007 2:41 pm

scefhwil wrote:the whole world is in there, every single track-route that they get their hands on will be in the game.

Interesting - I floated this idea when TMTS was being developed.

Sounds pretty impressive, if they manage to achieve everything on that list :)

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Re: Some Leipzig Game Convention news

Postby jivebunny on Fri Aug 24, 2007 3:00 pm

BR7MT wrote:
scefhwil wrote:the whole world is in there, every single track-route that they get their hands on will be in the game.

Interesting - I floated this idea when TMTS was being developed.

Sounds pretty impressive, if they manage to achieve everything on that list :)

Regards,

Dan


Unless they've hired the entire Vista development team and all their relatives for the next 20 years, I'd imagine "the whole world" means the basic landscape will be in place (which isn't a bad start) with perhaps a few proper routes and the rest being plain single or double track for each line, rather than fully-realised routes of the whole world. Researching and recreating every junction, station, bridge, tunnel and bit of landscape for 190-odd countries is not something they're going to get done in one or two years. It's not like a flight sim where you can plonk down some elevation data, cover it in satellite imagery and then build a bunch of airports and recognisable buildings.

Nice concept though.

JB
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Postby JoeKing83 on Fri Aug 24, 2007 3:12 pm

Hmm, multiplayer :-) I wonder how that turns out ... It sure is a big plus already.
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Postby bigvern on Fri Aug 24, 2007 4:34 pm

Good to see the predictions about the whole world being in there seem to be coming true! It's not going to eliminate the 100's of hours sitting in a world editor and 3D package to make a detailed version of your favourite route, but it looks as if you want to drive from Euston to Glasgow RRT3 style you'll be able to do so from the outset.

Really excited about this concept and while I know a finished product is some time away this must already be giving EA and Kuju some food for thought with their more traditional "standalone" route approach.
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Postby tdragger on Fri Aug 24, 2007 4:38 pm

bigvern wrote:Good to see the predictions about the whole world being in there seem to be coming true! It's not going to eliminate the 100's of hours sitting in a world editor and 3D package to make a detailed version of your favourite route, but it looks as if you want to drive from Euston to Glasgow RRT3 style you'll be able to do so from the outset.

Really excited about this concept and while I know a finished product is some time away this must already be giving EA and Kuju some food for thought with their more traditional "standalone" route approach.


What the originator failed to mention is that in addition to all that track there will also be integrated editors so perhaps your estimate of "100's" will be a bit high. ;)
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Postby bigvern on Fri Aug 24, 2007 4:49 pm

Ah, I was referring to my own crude ability in TSM and 3D Canvas and the time it takes me to produce textured boxes!
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Postby Riche on Fri Aug 24, 2007 5:04 pm

It does seem by the sound of it that KRS will be the evolution of MSTS and TSX will be the revolution, whereas KRS seems to work on a similar basis as MSTS, by the sounds of it TSX goes in a completely different direction.
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Postby keber on Fri Aug 24, 2007 6:30 pm

Even MSTS has whole world crudely covered with tracks.

So that news actually isn't one.
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Postby dkightley on Fri Aug 24, 2007 7:25 pm

Even MSTS has whole world crudely covered with tracks.


What?

The out of the box MSTS had around 500 miles of track defined...and you could only get to see bits of it at a time

Train Simulator 2 looks as if it's starting point is most of the world's track in place with no extras added. A totally different ball game!
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Postby bigvern on Fri Aug 24, 2007 8:07 pm

MSTS RGE had some very rough vector lines to give an idea of which tiles you would need to extract to cover your route but that's as far as it went.

As Doug says, if MSTS2 has most of the track in place and correct terrain we are talking way beyond that, very advanced and if our genial pollsters wanted to run a survey on this one, right now I'm "highly excited".
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Postby keber on Fri Aug 24, 2007 8:09 pm

dkightley wrote:
Even MSTS has whole world crudely covered with tracks.


What?

The out of the box MSTS had around 500 miles of track defined...and you could only get to see bits of it at a time

Train Simulator 2 looks as if it's starting point is most of the world's track in place with no extras added. A totally different ball game!


Look, how many tracks are in RGE. :wink:

And anyone, who thinks, that in MSTS 2 there will be millions of miles right modelled tracks out-of-the-box is plain stupid. Sorry, but so it is.
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Postby dkightley on Fri Aug 24, 2007 8:15 pm

Agreed!

But as jivebunny has said, its a starting point for us route builders to dot the i's and cross the t's.
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Postby Riche on Fri Aug 24, 2007 8:15 pm

Having basic tracks or even just markers down would make life a lot easier for linking up routes, particularly if route builders make routes and add them in to one big world of routes, with era settings and the like.
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