Back again with, what I hope, will be a problem with a simple solution. I wish to build my own platforms using 3dsmax 2014. I have constructed platform OK from a plane ( and from a box as per wiki tutorial). Export to TS2017 appears OK but when I view platform in Blueprint Editor texturing is faulty.
I use Photoshop CS6 to produce dds textures. Texture are OK on static and animated models. Loft textures were OK using earlier versions of TS when produced in ACE.
can anyone offer explanation and/or solution?