Challenge No 2 - RULES

New rules, new ideas. Geoff's first route building challenge was a tremendous success with some outstanding results - will you have a go this time?

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Challenge No 2 - RULES

Postby Acorncomputer on Mon Aug 23, 2010 9:34 pm

UKTS Route Building Challenge 2 - RULES

There are a few rules that Challengers need to work to so that everyone has at least the same starting point. Please try to stick to these rules to keep within the spirit of the Challenge. If necessary, supplementary rules may be added.

1 - Anyone can enter, but only one entry per person. No team entries this time.

2 - Entry to the Challenge must be declared by opening up a new thread in the Route Building Challenge 2 section of the forum and naming that thread ‘Challenge - ‘ followed by the name of your route. You will use this thread to let people know about your route and its progress before, during and after the Challenge.

3 - Entry can be made at any time up to the end of the Challenge by the method described in 2). Note that making a declaration of entry does not oblige you to take part so there is no need to worry if for some reason you cannot start or finish your route. Just keep us updated on any problems via your thread if you can.

4 - All routes must have their own route template and loading screen and these can be set up before the Challenge starts. My own route template tutorial should help with this or you can use RW Tools or there are other tutorials around to help. You do not have to do this yourself so you could enlist the help of someone else if you wish or you can ask for help on the Route Building Challenge 2 forum. You can also raise terrain using DEM data if you wish before the Challenge starts but please do not do any more than that. Do not place any route or other markers please until the Challenge starts.

The most important point here is that you can do most of the initial route preparation before the Challenge starts but you cannot place any track or scenery. You are asked to try and stick to this point so that all Challengers start building from empty routes.

5 - You can use route building aids, such as RWDecals if you wish, but all trace of decals and other aids must be removed from the route before finishing it.

6 - The route must be contained on a set number of route tiles. The actual number of tiles that can be used will be announced a week before the Challenge starts. The tile format can be seen in any route by clicking on the tile visibility button in the bottom left fly-out window and when you know how many you can use you can mark out a route area of any shape so long as that shape contains no more tiles than the number allowed.

The whole track and scenery must be contained within the tile limit area although you do not have to use all of the tiles that you have available. You can raise hills, valleys, etc outside of your tile area and you can place just foliage there if you wish as well to flesh out the route in the distance, but all track and non-foliage assets must be within the maximum permitted tile area. You can also use terrain textures outside of the permitted number of tiles if you wish.

7 - The theme of the Challenge is to try and create detailed routes with a number of activity areas, but you are free to build whatever you like within the rules, real or fictional.

8 - You are only allowed to use default Assets in this Challenge with a couple of exceptions. For the purposes of this Challenge, default assets will be enabled by ticking the whole Kuju developer folder in your route object set filter and also the RSDL/Foliage01 sub folder. Everyone with an updated version of RailWorks will have these folders.

Additional Information 23/09/2010 - There are three other folders that form part of the default assets being Castlerock/Scenery, EisenbahnwerkRW and GermanRailroadsRW. You can use the default assets contained in these folders but not any other assets that may have been installed in these folders from other sources.

Please also see 10) below for details of the RailWorks additional asset pack.

The only other developer folder to be ticked will be your own developer folder for the route template.

You need to watch out for any re-skins of default assets that may have been installed to your Kuju folder. These may not be installed on other users computers so try and remember not to use these. This is particularly important with Rolling stock. You can only use default rolling stock so do not pick any re-skins for your scenarios.

9 - Even if you are able to create your own assets, these cannot be included in your Challenge route. If you want to enhance the route, then create an updated version of the route after the Challenge using your own and third party assets as you wish.

You cannot use any re-skins of default scenery for the Challenge route.

10 - With all Challengers using just default assets there is a level playing field for everyone. In order to maintain this situation, a Challenge Asset Pack will be created which will contain a selection of new and other assets that may be of use to the Challengers. The Asset Pack will be made available to all Challengers and the assets contained in it will be allowed to be distributed with the routes. If a Challenger requires a particular asset that he has built for his route, then this may be included in the Asset Pack so that all Challengers can use it as well if they wish.

23/09/2010 - The Challenge Asset Pack was becoming quite difficult to compile and its value was becoming outweighed by its difficulty to compile. As a result, a Challenge Asset Pack will not now be created for this Challenge. A contributing factor to the decision to drop the Challenge Asset Pack is that Derek Siddle is creating a special Asset Pack for all RailWorks users that will be available on the 1st October 2010 through Steam at no cost and Challengers will be able to treat these as default assets for the Challenge.

As a concession to add interest to the Challenge Routes, Challengers will be able to create their own Station Signs and distribute these with their routes. For those that cannot create their own signs, Derek Siddle and myself (Geoff Potter) will be happy to create signs for Challengers that can be uploaded with their routes. These signs will be created during the Challenge in time to be placed in the finished routes and uploaded with them. Watch the Challenge News Thread for more details on how to request signs.


11 - You will be required to include a least one scenario lasting about 20 minutes. If you are not experienced with scenario creation then this could take up a lot of your route building time so as a concession, you can get help with this or even ask someone else to create one for your route. This all has to be done before the close of the Challenge though.

12 - The timetable for the event is -

Friday 24th September 2010 - Announce the number of tiles that Challengers can use
Friday 1st October 2010 - Challenge commences at 7.00 pm
Saturday 30th October 2010 - Challenge ends at 12.00 noon
Friday 5th November 2010 - All routes for judging to be in the UKTS library by now and made available to the members.
Friday 3rd December 2010 - Judging finishes at 7.00 pm.

There will be a certain amount of ‘tinker time’ after the Challenge finishes and before uploading but this is to be used to sort out any difficult problems and also to ensure that the route gets packaged up properly.

The routes will all be checked to ensure that the load correctly and then when they are all in the library the members of UKTS will be able to download them and make their own judgement of each route. After a couple of weeks a poll thread will be started and members will be able to vote for their favourite routes. There is no real guideline for judging and each member will have their own approach, but generally the routes will be judged on their enjoyment factor, perhaps on a personal scale of 1 to 10.

Note that members will have limited votes so it will not be possible to make multiple votes to boost a particular route.

The results will be as the poll shows as at 7.00pm on Friday 3rd December 2010.

Times are shown as per the UK but for international Challengers, you can use local times. The judging, though, will finish at 7.00 pm UK time.

13 - There will be modest prizes, details of which are shown in another thread.

14 - You are asked to try and adhere to the rules and keep within the spirit of the Challenge. Remember that ultimately you will be judged by your UKTS peers so they will not be fooled that easily. If any serious disputes do arise regarding the Challenge then the final decision on the matter will be made by myself (Geoff Potter) and/or Matthew Peddlesden (UKTS).

The UKTS forum rules are in force throughout the Challenge so moderators can step in at any time if the situation warrants it.

Geoff Potter 23rd August 2010
Edited 23rd September 2010
Geoff Potter
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Re: Challenge No 2 - RULES

Postby Trainguy76 on Tue Aug 24, 2010 7:24 pm

Makes sense.

Do you think this should be sticky'd Geoff?
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Re: Challenge No 2 - RULES

Postby Acorncomputer on Tue Aug 24, 2010 7:31 pm

Hi Alex

It is a sticky now :D

I am able moderate to a certain degree on the Route Challenge sections but that does not include making threads stickies, so I have to ask one of the permanent moderators to do this. It sometimes takes a little while.
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Re: Challenge No 2 - RULES

Postby paulz6 on Wed Aug 25, 2010 5:59 pm

Can we create are own track rules?
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Re: Challenge No 2 - RULES

Postby Trainguy76 on Wed Aug 25, 2010 6:05 pm

paulz6 wrote:Can we create are own track rules?


See this post.

viewtopic.php?f=333&t=108316&p=1319574&hilit=track+rules#p1319574
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Re: Challenge No 2 - RULES

Postby Acorncomputer on Wed Aug 25, 2010 6:08 pm

Can we create are own track rules?


That is a tricky one but keeping within the general guidelines, the answer has to be no.

For this particular Challenge we will try and keep things as basic as possible but there is a good case for a much more liberal Challenge after this one or later, so that is something to consider.
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Re: Challenge No 2 - RULES

Postby moranb on Sun Oct 03, 2010 3:52 pm

A quick question. Does it matter if the terrain and mix map folders have more than 24 tiles. While my track,loft, road and scenery folders have 24 tiles, the other two folders contain many more tiles.

BFM
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Re: Challenge No 2 - RULES

Postby Acorncomputer on Sun Oct 03, 2010 8:23 pm

A quick question. Does it matter if the terrain and mix map folders have more than 24 tiles. While my track,loft, road and scenery folders have 24 tiles, the other two folders contain many more tiles.

BFM


Hi Brendan

I do not know the answer to this one but I would assume that tiles without any assets on them would still have to recorded, even if it was just for DEM data or terrain texture detail, so there are likely to be many tiles in the route folder only a few of which will have track/road information.

Someone with more technical knowledge may be able to give a more detailed answer but you should be able to use the 2D map and World Editor to check that only allowable scenery (foliage, water, terrain textures and DEM/Terrain formation) has been placed on tiles not included in the 24 limit.
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