Q1.) What are the 'default assets' defined as? Could you say what boxes we are allowed to tick?
Q2.) If we create an asset During The Challenge, can we then package this with the route, and hey presto? Or would this count as an addon? (This asset wouldn't be uploaded to UKTS mid-challenge, it would only be available with the route.)
If I was to make a fictional / based on real route, would I still need to worry about the DEM/Decal business? If so, any tips on overcoming the obstacles and getting DEM/Decals to work?
Will custom "Track Rules" be allowed to be included within the spirit of the rules or would these be considered an "Add-on"?
Will 3rd rail be featured in this challenge (as part of the assets?) ? (only so that any one could create a fictional 3rd rail route if they wanted?)
Acorncomputer wrote:Will 3rd rail be featured in this challenge (as part of the assets?) ? (only so that any one could create a fictional 3rd rail route if they wanted?)
I have to admit that at this stage I am not up to date on all default assets available. I thought third rail stock only came with the Isle of Wight route which we are not using, but if there is default third rail track (a lofted addition I believe) and default stock to run on it that everyone will have, then it can be used. I will be doing some research on what default assets are available and I might ask RS,com if they can provide me with a list of these but I think there are several thousands so this may not be practical.
FoggyMorning wrote:Hi Danny
What you can do if I understand the rules of the challenge correctly, is build a route using only default assets and stock and then after the challenge has been completed modify it by the introduction of third rail and other non-default items
So for instance the route you enter for the challenge may use class 166 DMUs as the main passenger trains, but after the challenge you would be able to add third rail electrification and replace these with EMUs
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