Ok finally got the chance to do some screenshots.
I won't be submitting it for a couple of reasons -
1. As a judge, it can't be included in the judging process anyway, for obvious reasons.
2. It doesn't mean many of the requirements yet, no signalling, no scenario, no jump markers, only two stations, not enough track mileage etc
Only got to spend about 8 hours on it, quite pleased with what I got done for that amount of time though personally, but then i'm easy to please Click the image to zoom in
The loading screen, bland, was only meant to be a place holder until the route was more complete and then I could use screenshots of the route instead.Click the image to zoom in
Looking out over the back of Tysden station to the engine sheds.Click the image to zoom in
From the end of Tysden platform at the run-around point.Click the image to zoom in
Sitting by the wheel of a rusty black 5 waiting to get on to the turntable at Tysden.Click the image to zoom in
An aerial overview of the track layout showing Tysden station, sheds and turntable.Click the image to zoom in
The Timesaver puzzle yard at Tysden.Click the image to zoom in
The coal ramp. Brick supports done just using the offset tool once the track was angled correctly.Click the image to zoom in
Back of the coal ramp, used a couple of containers to block up where the buffers are and bushes etc to fill up where the track sticks out Click the image to zoom in
Aerial view showing all of Tysden.Click the image to zoom in
Crossing the bridge from Tysden to the main land where inglenook will be found.Click the image to zoom in
Beginning the climb up the cliffs of the coast on the main land.Click the image to zoom in
Continuing the climb.Click the image to zoom in
Around one of the sharp corners.Click the image to zoom in
A double layer bridge with a waterfall - no falling water but plenty of splashing courtesy of a deep underwater cooling tower Click the image to zoom in
FInally we're at the right height to turn a sharp left and vanish in to the tunnel for a journey through the mountain.Click the image to zoom in
Coming out the other side of the tunnel.Click the image to zoom in
Showing the exit of the tunnel in the rocky faced mountain.Click the image to zoom in
Inglenook station.Click the image to zoom in
Aerial view of Inglenook station and the puzzle yard.Click the image to zoom in
The solution template! The objective (which is set up by the scenario author, this is just a normal bit of track) is shown here - the aim is to shunt the wagons in the three sidings using the rules of the puzzle and end up with the wagons in the indicated order when deposited in the holding siding (where the brake van is sitting on the main yard in the screenshots).Click the image to zoom in
Another shot of Inglenook.Click the image to zoom in
A more distant view showing the rise up the coastal cliffs.Click the image to zoom in
Overall, pretty pitiful compared to the other entries in the challenge however the goal of this project was to get the two shunting puzzles in to the sim and that's been achieved.
Inglenook is a simple enough idea - one siding takes 5 wagons, the other two take 3 wagons. You can only deposit wagon(s) in a siding if it stays within those limits. Other than that, it's up to you to re-arrange the wagons to achieve your goal.
Tysden is usually one wagon per siding and you need to re-arrange the wagons so that they end up in different sidings, usually using the run-around loop to get to either side of the wagons.
I took a simple enough exercise where I brought the 7F out of the shed, turned it in the turntable, drove up to the two wagons in the holding siding at the Tysden yard, brought them in and ran around them and finally pushed them up the incline to the coal drop. That simple short exercise took something like 25 minutes
Where I see this route going is joining the puzzles together to try and blend them with a fictional railway - what you might have for example is arriving at Inglenook with a train of 8 wagons and a brake you have to then use the Inglenook sidings to re-arrange them in to a given order ready to proceed to Tysden, then take them to Tysden and deposit a specific 5 of them in to the 5 nominated sidings - that ought to provide a nice long shunting exercise
The aim of course is to use as few shunting moves as possible ideally!
I still need to add the additional staged track around the Tysden yard to enable a scenario author to specify what the desired end-goal should be but that's just small single-wagon versions of the big one I placed in Inglenook.
So, overall, quite pleased with progress - not bad for about 8 hours in my opinion!