Afterthoughts from Challengers

Geoff Potters fantastic Route Building Challenge for RailWorks - if you want to participate in a 1 week route building challenge or just see what everyone is talking about, this is the place to go!

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Re: Afterthoughts from Challengers

Postby keithmross on Sat Nov 21, 2009 12:32 pm

A lot of very good points made already - some of which I will likely reiterate.

All in all I have certainly enjoyed the Challenge - the day job often works to ridiculous deadlines so, the concept of the all-nighter doesn't really phase me. Hertsbob is right - route building can be all-consuming.

I was going to do a fictional route but then decided that reality might focus the mind better! Constraint can be your friend when time is not (how profound :P :roll: )
In my own experience I would say that preparation has been the biggest help in getting a relatively large amount done in the short time.
This was a departure for me, a route from the past with only limited records of how things looked and how they operated; however, as the route concentrated on the area I grew up in I could rely on my own local knowledge, if not memory!. So, having as many maps and pictures as possible scattered around my desk and some handy 35mm archive DVDs on the laptop was a big help.

Decals provide a fantastic base to work from. I haven't had the opportunity to use RWDecal yet but I can see it is going to be the essential tool for real world routes. My other project will certainly benefit greatly from it - so, thanks Jim!!. Unfortunately, there are no decent GE images for SW Scotland, however the ability to turn an OS map into a decal in RW is great.

When it comes to the building itself I have to say I think the majority of the tools work very well.

Track laying is now one of the most enjoyable bits and very satisfying when you get a complex series of junctions all rendered up and working properly.
The only thing I couldn't recreate is a set of catch points! But the tool lets you do pretty much everything else. I agree gradients are tricky but I always work in one direction with gradients set as I go, so no particular dramas on that score.

Lofted objects are much the same, although I agree with Brendan on the floating issue. Having to lower miles of fencing and weeds is time consuming and unnecessary.

Generally with lofts and track the only problem comes when they extend into the terrain and they disappear, so you either do little bits and adjust the terrain or start the dangerous process of adjusting gradients!
Not sure how this could be addressed; maybe if the red/white/yellow highlight was visible through the terrain it would help?

Forming terrain with DEM is a joy. The only gripe is an obvious one - the level of manipulation possible at a small scale ie. at bridge abutments and alike. I spend too long trying to fill in gaps with bits of wall or weeds. Again, not sure what the solution is that won't see a huge frame rate drop.

Object placement is the one area that could see some enhancement. We spend so long doing this that any short cuts would be welcome. A couple of things spring to mind.
Procedural trees - we have textures that include grasses, why not simple trees? They don't need to sway or anything but I dare say they could even do that!
Object groups - it would be great if you could form your own grouped objects. We have a reasonable selection of tree and building groups, however the ability to vary these would be a godsend.
This may be related to a more versatile copy/clip function that can store a number of selections and display then in a small drop down window perhaps. Or, naming a group and having it listed in the asset list under 'groups' would be so handy.

Finally,.... Auto Save!
This would be save me having to have a sticker on my monitor that says 'SAVE' !!!
In all seriousness, I have actually only had one (yes one) crash to blue this week. I imagine that's because I'm not using 3rd party assets - as I have lost many hours on the WCML project and fully expected the same problem this week :-? .

So, there we have it!

Thanks Geoff - you were always there when we needed you
Thanks UKTS and the community for keeping us all going
Thanks RS.com for RW and a future for this hobby

OK, I'd better go see the family - they might not recognise me :-? 8)
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Re: Afterthoughts from Challengers

Postby TractorBasher on Sat Nov 21, 2009 2:05 pm

Reading everyone's comments here is quite moving. The amount of work you've all put into your respective routes is amazing, and the results show what can be achieved in such a short space of time. Each and every one of you deserve a pat on the back, even if you couldn't finish, or meet all the criteria, you had a go and that counts for a lot. Had I been able, I'd have bought you all a pint last night!

I hope your efforts inspire many more to have a go at content creation, be it routes, assets, rolling stock or scenarios. The community has sometimes felt divided over RW and the future of rail simulation as a hobby, but this week has done a lot to show that there is a determination to make it grow and make it better.

Thank you.
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Re: Afterthoughts from Challengers

Postby Trainguy76 on Sat Nov 21, 2009 3:35 pm

The things I did differently from my other route attempts, was not mono-something textures. I had put different textures to add diversity. I enjoyed this challenge, and the only drawback for me was that I kept changing plans, which took two days from me. I would do this again though.
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Re: Afterthoughts from Challengers

Postby RSderek on Sun Nov 22, 2009 4:31 pm

I'm pleased that it was a success, I now have the pelasure of loading them all up and experiencing them for myself!
Really nice to see creative users showing other UKTS members what can be done in a short period of time.

regards

Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
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Re: Afterthoughts from Challengers

Postby bigvern on Mon Nov 23, 2009 7:05 pm

Didn't want to hijack this thread but as the RBC kind of propelled me into starting and very much sustaining work on "Heartbeat Moor", apart from the usual things I've whinged about in the past, there's one Editor improvement I would like to see arising out of my experiences so far...a pick list. Nothing more annoying than placing an item whether a loft or 3D object, doing something else than having to scroll through the big list to find it again. Guess that ties in with the other request I noticed for a search function.

Another useful feature would be the ability to suppress or hide items in the lists which are route specific (OP, YN and BT station signs for one) so you don't have to trawl through these every time as they are of no use outside their intended route.

As I say, didn't want to butt in but for speed building, customised lists of objects would be a great time saver.
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Re: Afterthoughts from Challengers

Postby Acorncomputer on Mon Nov 23, 2009 10:18 pm

Hi Vern

I think any constructive comments are welcome and it is good to hear that the Challenge gave you a bit of encouragement to start 'Heartbeat Moor.
Geoff Potter
The Lavender Line - IN LIBRARY NOW !
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