Armstrong Powerhouse presents an enhancement pack for the station lighting on the 4 UK default routes contained within Train Simulator 2012.
This pack uses the new lighting technology in Train Simulator 2012 to light up the stations on all 4 of the UK default routes.
jimmyshand wrote:I can see where developers might be getting a bit twitchy but I'd rather this awesome pack has spread its light to other routes rather than just a few of the defaults. It's so good it's a shame not to be able to see it in other areas. I'm soon going to get bored of driving Ox-Padd and Newc-York in the dark and will want to "broaden my horizons"!
msey0002 wrote:Don't have the pack, but is it possible to uninstall? Sure there will be a slight inconvenience of uninstalling each time you intend to drive certain routes, but surely the result will be worth it?
quickthorn wrote:I think verify cache will set everything back to what RS intended, so any AP pack effects will be removed.
firetrap1 wrote:I have been wondering how exactly lights interact with simulator time? take a point light for example, how would you control when the light shines and how long for???
can this be done on the rhs-flyout? it just looks odd having lights on during the day
...suppose that it also looks odd having shadows during the night as well
Darpor wrote:tnleeuw01 wrote:
Not only do the lights go on in cloned routes, they even go on for me in the Port Road and the South Devon Banks routes!
As much as that is very impressive for an end user such as yourself, I am now beginning to realise this is going to cause no end of problems.
keithmross wrote:Darpor wrote:If I have used any of the canopies/stations in any forthcoming routes that Richard has modified with child objects, when I release these routes, for anyone with the lighting pack installed, there are going to be lights where I didn't intend there to be lights, or they are going to clash with any lighting that I have added making it too bright and completely destroying the ambience, which was the idea in the first place.
This is already causing me issues...
keithmross wrote:It's not a question of getting twitchy, but it does make me think twice about what I can release and what I would now rather not, as the over-lighting of routes will likely spoil things for those with the AP pack and diminish/alter the effect I'm trying to achieve in the route.
Until the platform light assets get a makeover as part of the core upgrade, I won't be removing lamps from the 4 freeware routes I have lurking in the wings.
As ever, damned if you do, damned if you don't.
grin Actually I'm technical enough to understand how and why it all works But I'm still as happy with it at the moment, end yes one thing is right: I really wish to play Railworks as just an end-user, not as a computer-hacker / techie guy
tnleeuw01 wrote:I think the best solution would be if RS.com could purchase the rights to this enhancements pack from Richard and put it in the next fixpatch that is published -- that would equally distribute the joy to everyone and there would be no more exceptions to take into account
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