Best material for cab interiors

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Best material for cab interiors

Postby chrisell on Tue Jan 10, 2012 10:02 pm

Seems like the interior of a cab is a pretty dark place in most trains. Almost too dark in the game - anyone have any suggestions on the best shader to use? I've been using TrainSpecEnvMask for most of my surfaces but in a cab with small windows it's just really dark. Making the entire cab illuminated with an emissive shader makes it too bright and the shading is barely noticable - looks totally flat and artificial.
Suggestions appreciated :)
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chrisell
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Re: Best material for cab interiors

Postby Kariban on Wed Jan 11, 2012 7:41 pm

I guess it's the lack of reflected light making it so dark. I definitely wouldn't make any panels self-illuminated, just think what it'll be like at night! maybe better to put an actual light inside.
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Re: Best material for cab interiors

Postby chrisell on Wed Jan 11, 2012 9:07 pm

Yeah I wondered about adding a light inside. How could I do that so it only showed up in the cabview? I guess it's not quite the same as adding a headlight - that would be visible in all views.
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Re: Best material for cab interiors

Postby chrisell on Thu Jan 12, 2012 1:40 am

Well I've got a nice little spotlight inside the cab now, but even though it's flagged for "internal views" it's showing up from outside.
Any ideas on how to make it only appear when I'm in the cab itself?
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Re: Best material for cab interiors

Postby Kariban on Thu Jan 12, 2012 2:09 am

I think you have to make it shadow casting - which isn't too bad if it's just inside the cab I guess.
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Best material for cab interiors

Postby chrisell on Thu Jan 12, 2012 2:45 am

Tried that. Didn't work. I mean it cast shadows outside from the interior light but what I'm after is the light not being on at all when I'm in the external view. I thought setting the mode in the light blueprint to "internal view" might do that but apparently not.
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Re: Best material for cab interiors

Postby Kariban on Thu Jan 12, 2012 3:56 am

Ah - there's a new camera-related script call, but I can't remember if that's for switching cabs or cameras. If I remember it I'll post.
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Best material for cab interiors

Postby chrisell on Thu Jan 12, 2012 5:08 am

Great thanks. That's why I started the other topic on the main board. I started thinking laterally and wondered if I could just add an object on/off call based on the active camera.
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Re: Best material for cab interiors

Postby Kariban on Thu Jan 12, 2012 7:57 am

Repeated here for future reference: viewtopic.php?p=1474800#p1474800
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