MallardFan wrote:OK posting in here because I am using Blender and trying to get rain but to no avail
not quite getting the same result though - mine goes though fine, but I don't get windows at all at the end of it, just some weird effects:
*bear in mind there was nothing in front when the shots were taken
henningBR218 wrote:Guess you know these tutorials which help to translate 3DSMax tutorials into equivalent Blender steps.
Zug Guy: Through a glass, not so darkly…
DaveDewhurst wrote:MallardFan wrote:I assume this would work?
Not sure, never tried but good luck
vlado960 wrote:For all raindrops of same size all UV islands need to have the same surface ratio like on the loco. That means that smaller window on the loco needs to be smaller window on the texture (in the same ratio regarding bigger window). Also, all windows on the texture need to be in exactly same position regarding each other, like on the loco. That solves antigravity problem.
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