Hi,
I made my track with 3D sleepers which specified in the Middle Geometry BPID field in the track section blueprint. When I laid a track with short length, the sleeper worked correctly (figure 1). But when I laid a long track or laid several short track connected with each other, the sleeper become distorted or someplace disappeared (figure2,3,4).
It seemed that the game engine drew the sleeper shape in wrong way. How to solve this problem? Or are there any special requirements for making shapes using 3dsMAX?
Guo Haiyang
Figure1 (Correct)
http://www.sigman.cn/img/001.jpg
Figure2 (Wrong)
http://www.sigman.cn/img/002.jpg
Figure3 (Wrong)
http://www.sigman.cn/img/003.jpg
Figure4 (Wrong)
http://www.sigman.cn/img/004.jpg




